"Our favourite model is the Futurelab Enquiring Minds wheel which is very similar to the TASC diagram:
http://www.enquiringminds.org.uk/guide/the_enquiry_cycle/
It's worth checking out the CCE website for research documents. There's a list of useful links on our Creative Learning site:
http://www.creativetallis.com/documents.html
We're attempting to have a think about the relationship between games and creative learning in our Tallis Lab curriculum at the moment (with Year 9 students). You can find out more about it here:
http://gameplaytallis.weebly.com"
http://www.enquiringminds.org.uk/guide/the_enquiry_cycle/
It's worth checking out the CCE website for research documents. There's a list of useful links on our Creative Learning site:
http://www.creativetallis.com/documents.html
We're attempting to have a think about the relationship between games and creative learning in our Tallis Lab curriculum at the moment (with Year 9 students). You can find out more about it here:
http://gameplaytallis.weebly.com"
We might consider using the Enquiring Minds model or TASC wheel to examine some of the projects we are involved in and their potential impact? I am also intrigued by having a few group determined foci/guidelines such as considering the 'level of creativity and risk', which might help us to structure projects/activities in the future.
Will be in touch over the holidays about the next Creative Learning Network meeting in which it would be good to look at a couple of current case studies and learn about the potential use of video in lessons.
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